回复admin:@Boaz:文章中有关于管线渲染的代码, 是基于OpenGL Shader的.
应用在360度相机中,需要每个镜头都要做一次鱼眼转换,最后再一次拼接.
The article has about the pipeline rendering code, is based on OpenGL Shader.
In a 360-degree camera, each lens needs to make a fish-eye conversion and finally another splicing.