叶子的小屋
回复admin:@Boaz:文章中有关于管线渲染的代码, 是基于OpenGL Shader的. 应用在360度相机中,需要每个镜头都要做一次鱼眼转换,最后再一次拼接. The article has about the pipeline rendering code, is based on OpenGL Shader. In a 360-degree camera, each lens needs to make a fish-eye conversion and finally another splicing.
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